Friday, August 15, 2008

DM1 hall of fame poll 1 results

Due to some outside voting 6 people are going into the hall of fame. They are

ItBeNickYo

Spartakips

chitown15

Joshhh

Everylovely

And Wizky

Please remember that this poll is for people in DM1, with votes from other rooms being okay. Don't get your friends from MSN or something to vote for you. If I find out you are you will be removed from the poll. Also try to only vote once a day. Remember you can vote for as many people as you would like.


I'm sure I forgot to put someone in, so sorry in advance! This poll ends August 30 btw!
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Chitown's game of the week: Intursion

To be honest I didn’t really like Intursion when I first played it. I thought it was just another glitch filled platformer. Just another game, but it’s more than just a “platformer”. It’s a kickass old school platformer! I feel like I should be playing it on an old NES Gamepad, not a keyboard. It’s just a well put together old school platformer that gets better the more you play it.



Graphics 10/10
The game has very rich deep levels with wonderful backgrounds. It just has a very polished feeling when you start to really look around. Not to mention how good the art and animations are. I can’t recall a flash platformer with better graphics off-hand.

Gameplay 9/10
Ah gameplay, the bread and butter of any good game; and Intursion does not disappoint. The game runs smooth and controls very nicely (Still want the gamepad though!). The levels are designed nicely and each has its own different element that keeps the repetitiveness to a minimum. The game also has a few different weapons and enemies, and while it would have been nice to have more, there’s more than enough to keep you entertained. One complaint: I would have liked to have a few more specialty units. You get to be in a giant robot once, that’s it. More of that would be sweet!

Sound 10/10
The game has some of the best sound effects I’ve ever heard in a flash game. And it has sound effects for everything. Perfect in this department!

Bug report 8/10
It can “glitch” at times E.G I once knocked the final boss off the rocket and had to restart because I couldn’t continue the game. Other then stuff like that happening there isn’t much to complain about.

Scoring 10/10
It has everything it should, and was set up perfect for badges. Win!

Overall 10/10 (5/5)
I think why I went from not really caring for the game, to enjoying it a lot is that it really started to remind me of a classic side scrolling goodness. Not to mention the fact that when you really start to look at the game you start to see all the details, making you appreciate it even more. Hopefully we won’t have to wait long for the sequel. Maybe the next one will have a two paragraph story in the instruction booklet too. ;-P


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Buried Treasure Week Game #5

Before i begin i would to say Thanks to Chitown15 *Cough* Review Stealer *Cough* for covering the 4th buried treasure week game. It is the 5th and final day of this Buried Treasure Week (Yes i said first as in there may be more) and it closes with a relatively difficult game... The Final Canopy is a game where you take the place of a faerie searching for a long lost bird. But it's not as simple is that because that would make a pretty stupid game XD, like most games, there are many enemies in your way... You must shoot down their high-tech spaceship robot things with your own attacks (When faeries and robots coexisted i have no clue) . Your main faerie has an attack but it is way more effectives if you use your little friends, little white balls, which can absorb other enemies powers. But they can only hold a power for so long. 

REVIEW

Game Play - 29/30
Very good game play, fairly challenging although little replay value.

Sound - 6/10
Poor background music and rare sound effects give this game hard on the ears :P

Graphics 9/10
Great background/effect graphics although poor character graphics.

Creativity - 20/20
Great twist on classic 2D shooter games.

Controls - 16/20
A combination of mouse and keyboard controls make this game slightly awkward to play.

Tilt - 9/10
Cool game, little short though.

.:TOTAL:.
89/100
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Thursday, August 14, 2008

Buried Treasure Week Game #4

Jumpcat does not this disappoint its name. In Jumpcat, you well, Jump a cat! And come on, don’t say you have never wanted to jump a cat. I’m pretty sure we all have every now and then! Jumpcat offers all the control schemes you could want and plays nicely. You get to dodge all of a cat’s normal everyday obstacles: rocks, trees, rolling boulders, helicopters, missiles, ECT. And you thought it was easy being a cat! No wonder they seem to sleep 23 hours a day (This is what they do the one hour a day they actually move!). The real trick in jump cat is getting to the 1000 point combo bonus and staying there. There really isn’t much to say about Jumpcat, and I’m running out of bad puns, so go play it!....NOW!







Gameplay 25/30
It runs nice and smooth, controls great, and is pretty addicting!

Sound 7/10
It has decent background music, and has the few sound effects the game needs. Jumpcat doesn't go out of it's way to impress you in the sound department, but does everything it should!

Graphics 8/10
Not much to say, the art is pretty good, and there really isnt much to ask for other then a deeper background.

Creativity 20/20
You jump a cat, over helicopters. 'Nuff said.

Controls 20/20
Jumpcat has every type of control you could want.

Tilt 10/10
I like cats, i like jumping. And Editundo was one of my first friends on Kongregate, so there!


Overall 90/100
5/5
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Wednesday, August 13, 2008

Buried Treasure Week Game #3

We are half way done the infamous Buried Treasure Week and the third game of the week is Parachute Retrospect. Who needs parachutes when you can drop your little stick men past flying rockets and laser beams, and hopefully they don't get julienned by the many pikes and mobile saw as they fly toward the trailers of cotton balls, Oops they landed on the railer full of death spikes instead... Same difference... Indeed, your goal is to drop your courageous little stick men out of a helicopter without hitting any of the many obstacles and land on the piles of fluff and get dragged off to god knows where by one of the many mysterious truck drivers... And you also encounter a strange globe like stick man vending machine where your goal is to catch the tick men it shoots out in a.. metal basket? Ouch much? 

REVIEW

Game Play - 28/30
Great idea, loads of fun while still challenging, although slightly short and no replay value.

Sound - 9/10
Great background music, really gives the game more effect although no sound effects other than the ding when you get a stick man in a truck.

Graphics - 8/10
Sprites could use a bit more detail, helicopter animation looks choppy but other than that great job!

Creativity - 20/20
It's impossible to say that mobile saws robot things and globe-like stick man vending machines aren't creative XD

Controls - 20/20
Simple controls, definitely not awkward.

Tilt - 9/10
Unique idea, also very amusing, but a little short.

.:TOTAL:.
94/100
5/5
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Tuesday, August 12, 2008

Buried Treasure Week Game #2

It is day number two of Buried Treasure Week and already no one can wait for the next game. Well like our weekly competition, they have chosen Cirplosion as today's game. As i have already explained, it is like Filler, with a twist... After making your ball as large as possible your next goal is to fit as many of the other balls as you can within the ball you just created. There are three different modes, Normal in which you play 20 levels where you pass the level if you can destroy all the balls with a limited amount of "Cirplosions". Challenge where you must do the same only there is only one possible way to complete the level and it is up to you to find out or Cirvival where you must destroy the balls to raise your constantly depleting time bar, once the time bar empties it's game over for you.


REVIEW

Game Play - 26/30
Good concept, But gets kind of repetitive after a while. Some of the challenges really make you think although very little replay value.

Sound - 9/10
Ok background music gets slightly annoying after a while though, no unnecessary sound effects.

Graphics - 4/10
It is a game that does not require significantly detailed graphics but the game looks kind of bland.

Creativity - 16/20
Pretty creative, not too many detailed ideas though.

Controls - 20/20
Very straight forward and simple to use.

Tilt - 9/10
I think this game should get more credit than it is receiving, mostly because it is a unique concept.

.:TOTAL:.
84/100
4/5
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Monday, August 11, 2008

The Battle for New Haven, An Amorphous+ Story (Part 2)

Part 2
Z looked into his town, and marveled at the destruction. A majority of the building still stood, but many were nothing more then piles of rubble. Blood, both human and gloople, stained the streets.
The warriors slowly walked to the main gate, in silence. They moved with purpose, with passion. They knew what they must do, and they knew their chances of survival were minimal.
When they had all assembled, John stood and addressed his men.
“We tread where few have gone before, straight into the heart of a nest. This will not be easy. There is a good chance none of us will come back, but we can wait no longer. If we don’t stop these monsters, our city will never be safe. Today, we fight for our town, our families, and we will not let these bastards live. Today, we take the fight to them!”
The chorus of yells sang out into the stale morning air. Boots crunched over the cold ground as ten warriors set out to their destiny. Z took one last look at his New Haven, and hoped dearly to see it again.



The nest wasn’t far. Within two hours of trekking over the cold, mountainous grasslands, the warriors had encountered Greens. Greens were no threat on their own, but Greens normally stayed close to the nest.
The humans slowly moved up a particularly large hill, when the ground around them shifted. The warriors quickly raised their weapons, forming a circle on the side of the hill. The ground around them erupted with Greens. Hundreds of Greens poured from the ground, surrounding the meager human forces. The Glooples charged.
The humans began cutting into the Greens forces. Z raised his sword and hacked at the nearest Greens. Within seconds, nearly half the Greens were nothing more then splatters. Z pulled his sword out of a Green, and saw movement from the corner of his eye. It was blue. He turned quickly, and nearly dropped his sword. On top the hill, an army of Biters.
Z yelled to his fellow warriors, but over the sound of battle, no one heard him. He tried again, but it was too late. Biters flew down the hill. The warriors took notice of the new threat, and quickly turned to face the oncoming enemies, ignoring the Greens all together.
The forces collided. Biters swarmed around the humans, jumping at each warrior. The veteran warriors knew how to deal with this. They raised their swords and a defense posture and waited for the Biters to contact the swords. Biters splattered the ground with their blood. Unfortunately, a single human was caught off guard. A Biter smashed him in the abdomen. He collided to the ground. For a second the human was stunned, he looked down to see a large hole where his stomach would be. He slowly brought his hand to the gaping wound. Without warning, another Biter leapt into the air. The Biter landed on the fallen warrior, and shredded him in an instant.
The remaining humans finished off the Biter army with no more casualties. The warriors gathered around what used to be their friend, now nothing more then a large pool of blood.
Trevor spoke first. “Poor Seph…He wa-” His eulogy was cut short, when a large gray spike exploded from his chest. Everyone was stunned. Trevor looked down, and the spike retracted. He fell to the ground.
Everyone quickly raised their weapons, and faced their attacker. It was a Gloople sub-species known as “Grays”. Grays were formed when 3 Greens combine into a single entity. Unlike the Greens, however, the Grays were one of the most dangerous Gloople. They had an unusually hard membrane that covered their bodies, and are able to temporally soften the membrane to attack. Their attack is a large spike that that protrudes from their body. The spike is strong enough to pierce steal. When their spike is retracted, they are nearly impossible to kill. When they soften their membrane to use their spike is the only opportunity to attack.
The Gray attacked again, but this time the warriors were prepared. They dodged the attack and began to rush the creature.
The Gray attacked again, narrowly missing John. They were almost upon the beast, when another spike lanced across the grassland. This one found its target. A warrior was hit square in the chest. He flew backwards and was flung from the Grays weapon.
“Now!” John yelled over the sounds of battle. The warriors raised their swords and slashed at the monstrosity. The Gloople attempted to retract his spike, but was unable to. The warriors hacked away at the beast until it exploded into a pile of slime.
With the main threat gone, the warriors scanned the hill for any other attackers. There were none. With nearly a third of their force killed, the warriors finally reached the top of the hill.
“My god…” Alex whispered as the warriors stared at their doom; before them sat a Gloople nest of unimaginable proportion. Hundreds of Greens mindlessly went about their tasks, all guarding a cave that held their queen. Biters and Grays patrolled the perimeter, with many more sub-species thrown into the fray.
“Looks like we need a plan.” John said as he looked upon an army of slime.


“Ok, here is what we are going to do.” John laid that plan out for the remaining warriors. “Myself, Z, and Alex with sneak around to the entrance. Everyone else, charge the main entrance…You will distract the main Gloople force, while we sneak in and kill the queen.” John sighed “I’m sorry…” he managed.
The four warriors he sent on a suicide mission just looked at him, and nodded. They slowly got up, cleaned their swords, and prepared to charge the Gloople army.
Z followed John around the outside of the Gloople nest, careful to avoid detection by the patrolling Biters.
Z’s party managed to get fairly close to the cave entrance, but there were too many Glooples for them to proceed. They waited for a few moments, then without warning the guards started moving to the front of the nest.
Good luck Z thought as his team quickly ran to the nest entrance. Z could barely hear a battle going on, and scanned the land. He saw nothing but a mass of monsters.
The warriors entered the cave, and ran into the inner chamber. If they killed the Gloople Queen, the rest of the glooples in the nest would slowly die. Without the guidance of a queen, most glooples can’t survive.
Z entered the main chamber, his eyes straining in the darkness. As his eyes adjusted, he slowly realized what he was seeing; in the center of the chamber, a monster. The Queen was massive, much larger then the other glooples. It had a relatively small body, about 2 meters across, but what set it apart were two giant scythe-like arms, each 6 meters in length.
The Queen quickly noticed the intruders and wasted no time attacking, its massive arms cutting threw the air. The warriors quickly ducked. John let out a yell and charged the beast. The Queen quickly sliced at John, but he ducked under the lethal blades in a impressive display. He ran up to the main body to attack, but the Queen quickly moved away. John was momentarily caught off-guard, but it was all the Queen needed.
With a single slice, John fell to the cold cavern floor, his torso separating from his legs.
Alex and Z yelled for their fallen friend, and charged the monster. The Queen attempted to half their advance, but the warriors were determined and dodges her attacks. The got within sword range, but the Queen quickly moved away again. The warriors anticipated this, however, and again charged the Queen. They almost got within range again, but Alex tripped over a large stone. He managed to stop himself from falling, but was not able to stop two large blades from puncturing his chest. The Queen flung the warrior to the ground and sliced once more at Z.
Z dodged the attack and attacked the Queen. With a powerful thrust, Z’s sword smashed into the Queens unprotected body. The Queen let out a scream. Z held his sword in place. The Queen began to thrash, and Z felt a sharp pain in his back. He looked down to see two large blades protruding from his abdomen.
With a screech, the Queen flung the warrior against a wall. Z smacked into the wall and heard a loud crunch. He slowly looked up to see the Queen fall to the ground, dead. He managed a small smile before darkness overtook him.


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Amorphous+ Review

Amorphous+ is a recent addition to Kongregate, and has quickly became a favorite amongst most of the Kongregate populace. In it's few weeks, it has already spawned a short story (which I hear is really good). The game itself is unique, in gameplay and idea. The gameplay revolves around a single character clearing nests of a creature known as Glooples. With each mouse click, the hero swings a large sword, cutting into the Glooples forces. It may get slightly repetitive, but this is a very imaginative game with many great ideas executed perfectly.

Gameplay-9/10
Although it can get a little repetitive, the gameplay is quite solid.

Sound-9/10
A great soundtrack of songs, plus the in-game sounds are great.

Graphics-10/10
The graphics are amazing for a flash game, particularly the inventive character deaths.

Controls-9/10
They can be awkward at times, but overall they are great.

Final Score:
9/10
A great game worth playing.
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Buried Treasure Week Game #1

It is the beginning of the first Buried Treasure Week and the game has just been revealed... Dog  Eat Dog! It is a game where the main objective is to grow to as big of a size as you can. You are a dog, you must eat other dogs to grow, but when you try to eat a bigger dog than yourself, it eats you. It shares a likeness with the game "Fishy" by Xgen Studios. But there are a couple of differences, One it is a bird's eye view game so you can go four way instead of two, but the other dogs can also come from any of the four directions. The only thing that i dislike about this game is the collision physics are slightly off. In other words it may think you ran into a bigger dog when you are still about 8 pixels away from it. So  take my advice and stay as far away from the larger dogs as possible. But other than that i  have nothing to complain about so for this game.  



REVIEW

Game Play - 25/30 
Excellent game, Bad contact physics and slightly hard to tell whether you can eat a dog or not.

Sound - 10/10
Nice background music and a bark when you eat a dog, no unnecessary sounds.

Graphics - 8/10
Pretty good graphics, some of the dogs look more like cows and pandas than dogs though.

Creativity - 11/20
A creative spin on an already existent game.

Controls - 20/20
Nice controls, not awkward to use.

Tilt - 8/10
I enjoy the game a lot but it gets slightly annoying after a while.

.:TOTAL:.
81/100
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Sunday, August 10, 2008

Next hall of fame ballot

So, this is the list (see below, click read more) that I came up with so far for the next hall of fame poll. If there is someone who should be on it that I forgot please leave a comment! Also note that the top ten vote getters (Not counting the five that make it into the hall of fame!) from the current poll will be carried over into the next poll.



Aalnius

Andyroo

baileycrips

DisturbedTopHat

FabulousXtaC

Ferretferret

FieryRage

Javano

Mailesmyth

Markson

Mysterio

o0John0o1

shotsflying

squirrel57

TheGhostGamer

The_awsomeness

wingsofchaos

Zaphack


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