Saturday, August 9, 2008

Contest #2 Circular Complication


Hello boys and girls... and Nick... It is time to introduce my second game. It's colorful, creative and full of bouncy exploding balls (What else could anyone ask for?) It's Cirplosion! The goal is to destroy all the little balls using a very large one. It is basically the opposite of Filler. This weeks competition is to score the best score you can on Normal mode, No other mode will do. But dont worry about submitting your score this time folks, it automatically submits it when you finish a level. And for those of you who are new to this all you have to do to enter is add DM1Challenge as a friend on Kongregate. Good Luck and Have Fun!!!
This Challenge Has Ended

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Friday, August 8, 2008

DM1 Champion

A very late congratulations to Kram1984 for just killing everyone in the first DM1 points challenge. Kram beat down the competition and easily won the points championship, and also won more individual challenges then anyone else!


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Competition Winners

Hope you all had fun with my first competition. Still many to come though =D. The final results of this competition were:

1st Place: OuTrIgHtChAoS with 290475 points
2nd Place: TheGhostGamer with 190535 points
3rd Place: Gopackersandjets with 138350 points
4th Place: Javano with 126805 points
5th Place: Joshhh with 92220 points
Congratulations to all the winners!
Thanks for playing everyone and keep an eye out for next weeks challenge which will be announced tomorrow!

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Thursday, August 7, 2008

The Battle for New Haven, An Amorphous+ Story

(Play Amorphous+ before reading)
A GhostGamer story (Thanks to Teh_awsomeness for help/ideas)

Background
They had come in the night. A meteor crashed to Earth, spreading a cloud of debris into the air. Scientist clustered around the largely intact rock. The asteroid landed in Texas, in a largely unpopulated region. After months of artificial darkness, the debris and dust cleared. Emmanuel Sampson, the lead scientist, decided to send in the first scout teams. He, and the other scientist, believed this to be the greatest discovery in years. They were correct, for the wrong reasons. The first scouts went in, and were instantly attacked by an alien race. Apparently living on the asteroid, this alien race of sentient slime quickly absorbed the scouts, and began their invasion of the surrounding area. Within 23 days, the whole state of Texas had been infested with multiple nests of the alien globs. The United States military mounted a large counter-offensive, attempting to push back the invaders. The military, apparently thinking their superior weapons and technology would win the fight, charged multiple Slime monster nests. It was the biggest military failure in history.

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It was a mistake. The newly named Glooples, with their gelatinous bodies, simply absorbed the bullets from the guns. Most of the forces were destroyed; the ones who survived reported many different varieties of Glooples, including a very aggressive “Biters” style. Even the American tanks were destroyed by very large Glooples, which simply enveloped and dissolved the massive tanks. Even bombing runs failed. Although the Glooples, with their alcohol based bodies, were highly susceptible to the large bombs (More the resulting fires), the fighters simply could not reach the nests. They Gloople nests were deep in the ground, and no weapons could penetrate them. Whenever a nest was destroyed (very rare), another 10 took its place. The Glooples multiplied too fast for any major counter.
Within 40 years, most human cities were destroyed, and virtually the whole world was infested with countless Gloople nests. Human survivors established towns and villages in remote locations, hoping to avoid detection by the Glooples, and for the most part succeeded. Over the next few years, almost no humans were killed by Glooples, and, to top it off, humanity finally discovered a way to stop the Glooples. Reverting to medieval times, they re-adopted the sword and shield. Glooples body, while able to absorb bullets, was not capable of surviving a sword swing. The sword, with its large impact area, apparently hit major organs of the Glooples, splattering them on the spot.
Most Gloople types are only about 2 foot tall, but they were still very aggressive and dangerous.
Multiple human encampments launched surprise attacks on nests. The attacks were an astounding success. With this new-found killing method, the humans rallied, hell bent on exterminating all the Glooples, and reclaiming their planet…

Part 1
Zack “Z” Michaels polished his sword as he looked incoherently out his window. His village, New Haven, Was small, with only 1000 people. But it was Gloople free for nearly 3 years. Zack sheathed his sword and set it upon his mantle. He grabbed a book and sat next to the fireplace. After reading for nearly an hour, he set the book aside and walked slowly to his bedroom, nearly tripping on his own carpet.
“Damn carpet” he muttered to himself as he slid into bed. Within a few seconds he was fast asleep.
Zack was only 20, so he didn’t know a world without Glooples. When he was seven, his town was attacked by the Glooples, resulting in the loss of his family. He swore revenge soon after.
Alarm. Z heard the sound of an alarm, and moved to shut off his alarm clock. But he quickly realized something was wrong. His alarm was never this loud.
“The city alarm!” He said as he jumped out of bed and grabbed his sword. There was only one reason the alarm would sound. The Glooples had found them.
He rushed outside, and we meet by his closed friend and neighbor, Alex.
“What’s going on” Alex yelled over the roar of the sirens. Z noticed Alex also had his sword.
Z just nodded, and the both ran to the city gate. Most of the remaining human settlements erected large walls around the cities. Glooples apparently had trouble climbing walls.
Z and Alex arrived by the front gate, and were greeted by a majority of the other warriors in the village. Trevor, another of Z’s friends, ran to them.
“Lookout says it’s a small army, probably a nest nearby!” Trevor yelled.
Z cursed to himself and prepared for an onslaught. In most recorded Gloople attacks, the main force consisted of Green Glooples. Although they were inherently dangerous, they provide excellent cannon fodder for the main attack force, which consisted of the highly aggressive Biters.
“What the…?” Z heard the lookout say. “Uh…There…We have a problem! The Glooples are rushing with Melties!” Melties are another form of Gloople, but much more dangerous then most. Melties have highly acidic bodies, and with contact with anything (including other Glooples) with explode. The fluid inside their body reacts with the oxygen, forming a small puddle of acid, capable of breaking down most organic matter in seconds.
This was new. In all his years, Z had never seen, nor even heard of Glooples rushing in with Melties.
“Fire the cannons!” Someone yelled over the still roaring sirens. Even though Glooples are immune to most ballistic weaponry, large cannon and artillery rounds still do considerable damage.
A volley of cannons sang out into the night. Z watched as the night sky was lit up but exploding cannon rounds. In the back of his mind he knew it wouldn’t be enough. What Glooples lacked in intelligence and strategy, they made up for with numbers.
Z climbed up the wall to get a better view of Gloople forces. He gazed upon a massive force. For a second, he almost gave into his terror and ran, but he quickly calmed himself and regained control. Even with the constant cannon fire, the Gloople force came ever closer to the small human village. A few more cannon volleys and they would be upon them. Luckily, all the non-warriors of the village had retreated, which only left 200 or so people left.
Z jumped down and un-sheathed his sword. The wall would hold for a while, but against that many Melties, it wouldn’t last very long. Z stood in the darkness, waiting. Suddenly, a horrible splat sounded from the other side of the wall, followed by loud hissing.
The acid is melting the wall Z thought as he readied his weapon.
The Spearmen moved to the front of the warriors, their spears providing much needed range against the Melties. Another splat, and more hissing. A small crack appeared in the wall.
“To the streets, the Glooples will have less room to maneuver!” someone called over the sounds of the night. No one argued, it seemed like a great idea.
The warriors ran to the streets, and the spearmen stayed close in the front, reading their spears.
Z calmed himself once more, and focused on the ground. A loud crunch sounded, and Z knew the wall had been compromised. Z expected a flood of Glooples to swarm into the streets, but instead…There was nothing…
“Um…Where are they?” A warrior asked over the cannon fire and sirens.
Suddenly, a loud hiss erupted all around them. The warriors looked around.
“Oh…god, the building, their melting the building!” Z yelled, but he was too late. With a loud crash, the building themselves started to crash and crumble around them. A few warriors were killed by the avalanche of falling debris, but a majority escaped unharmed. But now they were in the open; the buildings around them were nothing more then piles of rubble.
For a while, silence loomed over the men. The sirens had apparently been shut off, and all the cannons were destroyed. The silence was broken by a growl, followed by more.
All around the warriors, growls pierced the silence of the night.
Z looked around to spot the source, and saw the last the he wanted to see. On the top of a pile of rubble, a Biter loomed. Biters were the most aggressive Gloople. Blue in color, they had a complex digestive system and very large teeth. They could launch themselves multiple feet, and munch on their adversaries.
“Biters!” Z called as he prepared himself. All around the warrior group, Biters appeared. Without warning, a single Biter charged, and the battle commenced.

Z raised his sword and yelled. The warriors around him charged. Their cover blown, it was pointless to hold up in a small group, they would be better off attacking solo.
Z ran into battle. A Biter charged him, but he raised his sword and cut it off mid-air. The Gloople splattered. Two more move upon him.
One Biter jumped. Z dodged the attack, but tripped and smashed into the ground. The other Biter leapt into the air. Z pointed his sword straight up, and halted the Biters advance. The Biter, still on the sword, continued try to bite Z, he quickly jumped back to his feet, and smashed the blue Gloople down on the ground. It exploded in a mist of blue particles. Z lost track of the other Biter. He quickly scanned the area, but saw nothing. He felt a sharp pain in his leg, and looked down to see a Biter firmly attached to his leg. He swung his sword and split it in half. The beast slowly slid down from his leg. He quickly looked up, to see another Gloople monster rushing him.
This yellow Gloople, known as Stickies, exploded upon contact with an enemy, covering the attacker in a think yellow slime. The slime greatly slowed anything that it touches.
Z dodged out of the way of this yellow monster, and landed hard on his sholder. He quickly turned to see the Stickie smash into a Biter. The Stickie exploded and covered the Biter in its slime. The Biter began to move, slowly, towards Z. Z got up, raised his sword, and ended the vicious little monster.
After an hour of non-stop battle, the Glooples were defeated. The warriors let out a triumphant victory cry. Although nearly half their numbers were killed, not very often did the humans get a victory.
John, the leader of the village, assembled the remaining warriors.
“We have won an important battle today, but this is far from over.” John continued “We can never beat these little monsters unless we destroy their nest. I need 10 warriors to accompany me to their nest, to destroy it, volunteers?”
At first, no one raised their hands, but slowly, a handful of warriors volunteered. Z noticed that Trevor and Alex had volunteered, so he to raised his hand.
“You are brave men. Get ready, we move out in 4 hours. Everyone else, meet up with the rest of the villagers and protect them.”
With that the majority of the warriors left the village, but a handful of the braves warriors remained, and prepared for the fight ahead.


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Wednesday, August 6, 2008

Chitown's game of the week: Amorphous+



Every so often there is a game; a game that is simple, repetitive, and yet with that limited concept is truly fun. Amorphous+ is one of those games! Amorphous+ does not have the “awesome” graphics, it does not have a rich deep story line, and it does not have a “blow you away” combo system. But yet, without all that, it manages to get you to play it, and continue to play it. And enjoy playing it. Why? Simple and yet highly enjoyable gameplay, if there was a game that could sure you why gameplay makes the game, not graphics, or music, or shock value, Amorphous+ would by the top of the list.



Now let’s talk about the game itself: Basically you play a guy with a sword in a little game area, and you attack little things named “Glooples” (Most of which look like blobs of jelly). You have three modes to choose from: Practice, Single Nest, and Bounty Run; practice is as it sounds. Single Nest is where you take on a set amount of enemies. Bounty Run is, basically, play until you die, the game’s true high score mode. Games start off easy and get progressively hard the longer you play (You can tweak how quickly a bit through the games many difficulty settings). This all goes back to why does the game get such positive responses’ from players; it had a rating well over 4 before it got badges and a card challenge, and seems to still have a rating over 4. Maybe it’s the in-game achievement system, maybe it’s all the music in the game? I’m not sure, but what I can tell you is, even though I am playing the game mostly for badges, I enjoy playing it; I want to play it as I’m writing this right now….. Okay I just played it again for 20 minutes, got frustrated by dying coursed out the game, and now as I’m writing this next sentence already want to play it again! I have heard a few people say the game is boring and ask “what do people see in this game” No one can be truly sure, but I think it’s that that game requires very little thought, and is in an odd way pretty relaxing. You can just zone out and mindlessly kill these very cartoony evil creatures, and getting a better score becomes somewhat addicting.

Graphics 7/10
Not the bread and butter of the game, but it doesn’t need to be. They aren’t bad though; you get all the “splatter” effects when you kill a gloople. The animations are also pretty good (even though it somewhat looks like your guy swings his sword with moving his arms!) but they aren’t top notch. So I’m giving it a 7, better then a lot of games, but not quite at the premier level.

Sound 10/10
The sound is very nice; you have all the effects you could hope for and more. You also have 11 (What I counted) songs in the game. How this game is under 10 MBs I have no idea! Most of the songs are very “sim city ish” which don’t really fit in the game, but I’m not going to complain.

Scoring 10/10
Has everything you could want, and Greg even says this is one of the best implementations of the API he has seen in a while.

Bug report 8/10
Only a few little glitches like you kill a gloople and its “killer juice” splats on you instead of away from you. Other than a few situations like that there’s no problems.

Overall 10/10
What can I say, the game is addicting, fun, last able, and has no real weak areas. The beauty is in the simplicity. Any game that can get players to want to play it as long as Amorphous+ can, has done most everything right.


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Sunday, August 3, 2008

UnderDog Week

UPDATE-Due to a few bugs in the Kongregate system underdog week has been delayed until NEXT MONDAY. greg is so very sorry, but we do get a free badge out of it so it's not that bad.


August, the month of Greg, and now UnderDog week! UnderDog week starts this Monday. But what is UnderDog week you ask? Greg is going to give one game which he think of as an underdog (games that may not have the best art, may have a few bugs, and probably aren't rated to well) a badge (maybe two) and a points challenge. The points challenges look to be around 10-20 points, nothing to hard for you, but hopfully enough to get to know a game that you may not have seen before, or just looked over. And guess what if this goes well Greg might do it again in Octorbor! How can you make it go well? DO NOT leave nasty comments and down-rate the games, and of course have fun!

If you would like to suggest a game, or give your feedback about it, do so here.
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Saturday, August 2, 2008

Javano's Weekly Competition Numero Uno!



I am here to bring you my first Saturday Competition. This weeks game would be Rhythm Fireworks 2 by Coolio Niato! It is a Flash Flash Revolution/Stepmania look-a-like with a few twists. This weeks competition is to score as high as you can but also MAKE SURE ITS ON HIGHSCORE MODE AND YOU SUBMIT YOUR SCORE!!! And remember, your score is only valid if you are friends with the user DM1Challenge on Kongregate. Good Luck and Have Fun!
~Competition Has Ended~


Chitown edit: Remember to play on highscore mode and submit your scores everyone!

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Friday, August 1, 2008

Greg Month!!

Greg Month! What is this you may ask? Its the month that we enjoy the G avatars and show off our appreciation to Greg our Community Manager, Badge creator, and maker of the Mods. Greg was hired on August 3rd and around August 1st JudeMaverick had copied Gregs' avatar. Jude soon found out about Greg getting his job around August 3rd and so Greg month was created for all of August. Now get out there and show your appreciation by having a G avatar.
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Chitown's game of the week: Protector:RtT

Another great game from Undefined, and a great sequel to the original Protector! Protector: Reclaiming the Throne while still running the same basic engine as the original protect manages to keep its self fresh by introducing a new skills tree and Mage & Warrior upgrade system. Protector: RtT keeps everything we loved about the original and manages to add on to it, you could almost call Protector: RtT, Protector 2.0; it really is the same basic game, just with a slight upgrade in most areas. Possibly the best improvement over the first is improved level balancing, and difficulty settings. Protector RtT has three difficulties, easy, the standard medium, and hard (which is only unlocked after you beat medium). One compliant of mine though is pretty much all the maps from the original Protector are reused; even though the levels are balanced differently it feels like a bit of a “cop-out”. I also would have liked to have seen more than 22 maps, although the different difficulty settings ease the pain a bit it still would have been nice to see 30 or 35 different maps. One more thing I would like to have been included would be an “auto send” feature having to confirm (Twice!) to send a wave quickly gets tiring. Don’t get me wrong here Protector is a truly awesome game, it really is, but in some ways it feels a bit rushed. One can just hope that the next Protector will be truly “new” (New maps, creatures, mages, ECT).



Graphics 9/10
The graphics in Protector are pretty good, and about as good as any other Flash tower defense game out there. In addition to the good graphics the backgrounds behind the “game-board” are really deep in most cases and add to the games atmosphere greatly. I would like to see some improvement on the game-board itself though. The water, grass, dirt, ECT could be much richer then they are. Overall nice graphics; they do more then they need to.

Gameplay 10/10
Ah gameplay, the bread and butter of any tower defense game. And Protector does not disappoint. The biggest difference in between the original Protector and Protector: RtT is the depth of the gameplay and the added strategy. The added upgrade options and a harder difficulty, and as I also mention above, the better map balance have made for a richer, better gaming experience. Protector also has so much in terms of lastabilty if you decide to go and beat “hardcore mode” you could get up to around 30+ hours of gameplay! And that is really good for any flash game.

Sound 9/10
Protector: RtT has all the sounds it needs to truly make you feel like you’re in a medieval battle field, more or less at least. Only one compliant in the sound department: there is only one song for the menus would be nice to have a couple options. And yes Protector has one of the most important features of any game; the sound button.

Bug Report 10/10
I have yet to find a bug!

Scoring 10/10
As most Kongregate-sponsored games Protector has a ton of stats, all of which report to Kongregate. No complaints here!

Overall 10/10
Protector was such a rich, deep, beautiful game, and Protector: RtT only adds to it. I’m not one to down-rate a game because it’s too much like the original, even more so when the original was so good. Yes it takes a while to “pick up and play” but all good games do. Now us Protector fans just have to wait until the third.


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Art Contest

For all those aspiring Diggmark1 artists, show off your style here.
Contest Here.
Forum topic courtesy of Johnson1984.

The reason I post this is not for you but for us. As you all know, Diggmark1 is the Kong Capital of Ikariam, and we need some stuff done to show that. We've started an art contest to help with our ikariam goals. You don't have to be on Ikariam to help us out. The winner of the contest will have their art showcased on or as several user's avatars. These users will most likely be Diggmark1 users, so you can see your beautiful art in the room.

Basically all you need to do is draw a medal depicting some form or army symbol, some sort of navy symbol and a symbol with a shield on it that will be depicted as the size of an avatar (bearers of this medal can use it as their avatar or can resize it to place on their avatar). The best medal wins in each seperate category, so if you want to prove yourself as a Diggmark1 artist, hit up the link and post your stuff on the forums.

Contest ends next Wednesday and the best 3 medals will be picked. We will notify you if you win the contest.
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